The +Industry modules on an Ark are incredibly powerfull and probably the only ones you should be using. Closest comparison I have is United Empire Titan of Industry which is +5% industry per level and is in the final tier instead of the one before)) Your starting hero is a Voyadani Guardian which I consider to be the best system administrators (Guardian has +80% Industry and Voyadani has +10% FIDSI per hero level (why this is so crazy powerful I don't know. I agree with what has been mentioned so far but I would like to point out 2 additional points. So yeah, the Vodyani aren't as crippled as I, and maybe others, though. Before a few days ago, I though Vodyani had this crippling flaw where researching population-based improvements didn't give them as much of an advantage as Planet-based improvements like Xeno-Industrial Infrastructure and Public-Private Partnerships. It turns out, in terms of System improvements and Laws based on individual population, like Interplanetary Networks, Xenotourism Agencies, and the Super-Tax Act, the planetary population for Vodyani function the same as any other empires. So I was pleasantly shocked when I ended the turn and the system's production spiked by 45 Dust (+3 Dust x 15 Pop). Still, even that small amount would help. Originally, I thought that if even 1 planet in the system had a luxury deposit on it, then I would get another 15 Dust (+3 Dust x 5 Pop) on the system as opposed to 5 Dust (+1 Dust x 5 Pop). So, on a hunch, I researched Xenotourism Agencies and built the improvement on Eden. Seeing as this was the most developed of my 3 systems, I needed to do something fast. I was getting low on Dust because I was running a deficit to keep my leecher and defence fleets operational, as well as recon ships that were scouting other constellations. In a game I was playing a few days ago, I had a system named 'Eden' with 5 Vodyani population overall, spread across 3 out of 5 planets, all of which had luxury resources Transvine and Ionic Crystal specifically. However, this only applies for the Empire population bonuses. If you check the system population, you'll see that the population will be, for example, 3 overall, even if you have 2 or 3 planets with 3 Vodyani population each. So, we all probably know that Vodyani population grows uniformly across all colonizable planets in the system. I've been mainly playing and studying the Vodyani since September, and only now do I understand how they specifically work population-wise. Use heroes on fleets if you expect fights. You want to unlock planet types, ship types and weapon types asap. Ah and if you spawn completely alone, you are screwed! Yes you can become self sustaining, no need to leech, but that's about at turn 100-150. You need dust, you need ships, you need to leech, you need to use your arks to brute force stealing systems if you spawn close to another empire. Pirates are your worse enemy, just turn them off.įor me, Vodiany should be played really aggressive, like cravers. It also consumes population, so you WILL end up killing minor civilizations, thus you can't just farm one planet. Essence is a requirement, but it can be hard to get. You need to play aggressive, you need to protect your harvesters. Early on you can not keep up with your competitors, you expand very difficultly. Luminieries does it the easiest, you do it the best. Towards endgame you can expand better than anyone. Your entire system, population and upgrades, can be moved if you find a way better system. Colonization is not needed, just park your ark and your population does all the job. While yes, population is stifled at growth (-50% food effectivness), each and every pop unit "projects" on all worlds you can colonize. Can make late-mid game level of power ship (the Ark) instantly with no monetary cost. The Vodyani are by far the strangest to play, the msot different however they're also the strongest endgame race (by far).
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